Re: oil painting technique in photoshop 6 551 by Ed on 05/19/01 at 11:46 PM
Re: oil painting technique in photoshop 6

In Reply to: Re: oil painting technique in photoshop 6 posted by Patrick on 05/17/01 at 4:28 PM:

Hi Thomas, although I agree with Patrick that Painter is a fantastic program but its $400 pricetag puts it out of the reach of most people who just want to dabble and I would have to disagree that you can’t get some sort of decent results along the lines of what you’re looking for in Photoshop.

I was hoping to be able to post a picture of these effects but I don’t know the HTML codes so email me if you’d like me to send it to you. All four can be done very quickly in Photoshop, any one could be applied to a picture of reasonable size in less than a minute. These are just off the top of my head to give you an idea of the variety of modifications you can do, the results you obtain will vary depending on the nature of the original and its resolution so experiment with the settings.

1, Filter - Pixelate - Crystallize, cell size 4,
Filter - Texture - Texturizer, texture: canvas, scaling 50%, relief 1, light direction top right
You can edit the default canvas texture file to make it finer for a more-refined effect or better yet scan some of your own to use in the final step

2, Filter - Pixelate - Crystallize, cell size 6 then use the fade filter option to re-apply it at 30%
Use Image - Adjust - Brightness/Contrast to increase the brilliance and contrast (I used 30, 35)
Filter - Sketch - Water Paper, fibre length 3, brightness 60, contrast 10, then use the fade filter option to re-apply it in Luminosity mode, opacity 100%

3, Filter - Artistic - Watercolour, brush detail 14, shadow intensity 1, texture 1 then uses fade to re-apply it at 50%

4, Copy the picture and go to the Channels palette, create a new channel and paste the picture in (it will look greyscale)
Then on this channel apply Filter - Pixelate - Crystallize, cell size 3 followed by Filter - Stylize - Find Edges
Now click back on the original image in the layers palette and go to Filter - Render - Lighting Effects, change the default light to a directional light (I like to have the light coming from top left usually) under properties set gloss and material somewhere between the middle and maximum, select alpha 1 as the texture channel with a fairly low height (maybe between 1 and 4) and adjust the light so the image looks unchanged in value


Follow Ups:

Re: oil painting technique in photoshop 6 Patrick   Posted at: 05/23/01 (2)
Re: oil painting technique in photoshop 6 Ed   Posted at: 05/23/01 (1)
Re: oil painting technique in photoshop 6 Doogle   Posted at: 07/21/01 (0)

Post a Followup 543,544,551"> Ed"> ed1177_yahoo.co.ukRe: oil painting technique in photoshop 6_05/19/01 at 11:46 PM"> "Re: oil painting technique in photoshop 6"
: Hi Thomas, although I agree with Patrick that Painter is a fantastic program but its $400 pricetag puts it out of the reach of most people who just want to dabble and I would have to disagree that you can’t get some sort of decent results along the lines of what you’re looking for in Photoshop. : I was hoping to be able to post a picture of these effects but I don’t know the HTML codes so email me if you’d like me to send it to you. All four can be done very quickly in Photoshop, any one could be applied to a picture of reasonable size in less than a minute. These are just off the top of my head to give you an idea of the variety of modifications you can do, the results you obtain will vary depending on the nature of the original and its resolution so experiment with the settings. : 1, Filter - Pixelate - Crystallize, cell size 4, : Filter - Texture - Texturizer, texture: canvas, scaling 50%, relief 1, light direction top right : You can edit the default canvas texture file to make it finer for a more-refined effect or better yet scan some of your own to use in the final step : 2, Filter - Pixelate - Crystallize, cell size 6 then use the fade filter option to re-apply it at 30% : Use Image - Adjust - Brightness/Contrast to increase the brilliance and contrast (I used 30, 35) : Filter - Sketch - Water Paper, fibre length 3, brightness 60, contrast 10, then use the fade filter option to re-apply it in Luminosity mode, opacity 100% : 3, Filter - Artistic - Watercolour, brush detail 14, shadow intensity 1, texture 1 then uses fade to re-apply it at 50% : 4, Copy the picture and go to the Channels palette, create a new channel and paste the picture in (it will look greyscale) : Then on this channel apply Filter - Pixelate - Crystallize, cell size 3 followed by Filter - Stylize - Find Edges : Now click back on the original image in the layers palette and go to Filter - Render - Lighting Effects, change the default light to a directional light (I like to have the light coming from top left usually) under properties set gloss and material somewhere between the middle and maximum, select alpha 1 as the texture channel with a fairly low height (maybe between 1 and 4) and adjust the light so the image looks unchanged in value

 
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